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Imrahil's Heraldry


Lord Imrahil

Lord Imrahil is a noted Bretonnian lord with a domain located in the dukedom of Carcassonne. The domain he rules lies very near to the mountains that separate Bretonnia from Estalia. Imrahil was born and raised in a very noble family. His entire life had been spent preparing him to be the greatest among the knights of Bretonnia. At the early age of 13, Imrahil became a knight errant, sworn to defeat the evil Gorbag. Gorbag was a prominent orc lord that hid in the southern mountain range. Many adventures befell Imrahil before he finally confronted Gorbag and slew him with a single blow from his sacred sword, White Fury. With his errantry accomplished, Imrahil became a Knight of the Realm at the age of 15.

However, Imrahil was not content to sit on a piece of his father's domain. Instead, he decided to quest for the Grail. Such a thing had never been heard of before. No one believed that Imrahil would survive a year on the quest for the Grail. Everyone was wrong.

Armed with his sword White Fury, Imrahil faced the greatest of perils for four long years. His search took him to Estalia, even on the borders of the swamp that surrounds Skavenblight. He also went to the Empire, and finally on a journey home, Imrahil found the Lady and the Grail. He sipped from the cup and then knew no fear.

Imrahil is now 20 years of age. Throughout his journeys he has made good friends and allies who always come to his aid to defend his land. Yet again Imrahil broke tradition and chose not to be a hermit knight. Instead, he leads his army to victory against the evils that encroach on the land of Bretonnia. As a special gift from the Lady for his devoutness and intensity, Imrahil has gained the Virtue of Strength.

Imrahil does not usually participate in combat unless it is of dire importance. The presence of Imrahil among his troops give them the strength to fight on, adding 1 to the leadership of all units in the army. Any troop with 12" of Lord Imrahil can test on his leadership.

5th Edition Stats
LORD IMRAHIL (234 pts)

M
WS
BS
S
T
W
I
A
Ld
4
6
5
4
4
3
6
4
10

Maeros

M
WS
BS
S
T
W
I
A
Ld
8
4
0
3
3
1
3
1
6

Weapons/Armour: Lord Imrahil is armed with White Fury, a lance, the Shield of Resistance and wears heavy armour.

Rides: Imrahil rides his barded steed Maeros. Save: 2+ (special 5+ save vs. all attacks)

Knightly Virtues: Imrahil has the Grail Virtue, and the Virtue of Strength.

SPECIAL RULES

The Virtue of Strength
Due to Imrahil's unearthly spiritual and physical power, no foe can withstand him in hand-to-hand combat. Upon sipping from the Grail, Imrahil gained the Virtue of Strength, which adds the strength of his opponent to his own (10 max). It is fabled that Imrahil once fought a giant bare handed and killed the creature with a single, mighty blow.

MAGIC ITEMS

White Fury (30 pts)
Unlike other magical items, this ancient sword has an ego of its own. Only Imrahil's power could tame the blade and do his bidding. White Fury is a giant blade that inflicts 2 wounds instead of one on the roll of 4+.

The Shield of Resistance (50 pts)
Among his travels, Imrahil came upon this enchanted shield that looks like a mirror on it's exterior. The Shield gives Imrahil a +1 to save, but it also allows a special save against ANY type of wound that Imrahil may suffer. This wound is saved on 5+ on 1d6. If Imrahil fails his save normally, or isn't allowed a save, he still has a chance of avoiding the attack with the special save.


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